File Pilot logo
File Pilot big icon File Pilot name

Free Beta

Standalone EXE · Optional installer

Download for Windows

Beta v0.8.5 | 2.46 MB | Windows 7-11

Planned for future release. Planned for future release.

Last updated Aug 31, 2026

Full v1 Release

License period starts v1

Buy Early

Version 1.x.x | 2.xx MB | Windows 7-11

Planned for future release. Planned for future release.

Estimated: 2026

FAQ

Planned and missing features

Does File Pilot have full Unicode support?

File Pilot doesn't have full Unicode support yet. Latin and Cyrillic languages should work out of the box, but Asian languages such as Chinese, Korean, and Japanese will not display properly. This will be resolved in the future.

Can I replace File Pilot as the default file manager?

File Pilot includes optional Windows integration features you can enable during installation.

These let you use Win+E, open folders in File Pilot by double clicking, add File Pilot to the right click menu and register it in your system PATH.

Can File Pilot access network drives?

File Pilot supports both mapped network drives and direct UNC paths (e.g., \\servername\sharedfolder).

There are still some rough edges in certain setups (such as TrueNAS SMB file shares) or setups where Windows would normally prompt for credentials if the connection wasn't already established.

Can File Pilot run in a virtual machine or Wine?

File Pilot can run in virtual machines using the Direct3D renderer, with reduced graphics performance. Wine is not officially supported or tested, so compatibility may vary.

Can File Pilot run on ARM processors?

File Pilot is currently built for x86-64 (Intel/AMD) and does not have a native ARM build. It may run through x86-64 emulation on ARM systems, but compatibility and stability are not guaranteed.

Will File Pilot work on Linux and macOS?

Ports for Linux and macOS are on the roadmap, but they will only be developed after we reach a stable and solid Windows experience.

File Pilot has been written with portability in mind, meaning that most of the source code (such as rendering and UI) will be reusable, with only platform-specific code, like filesystem indexing, needing to be ported.

Stay tuned

Join Discord for bugs and feature requests.
Subscribe for major updates.